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The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
To bring an Illustrator document into 3ds Max, I want to use the Import function. I'll go up to the Application menu and choose Import > Import. And you'll see it took me directly to my current project, which is called Exercise Files, and the import folder, and there is the AI document. I'll select that and click Open. I get a dialog asking if I want to merge into the current scene or replace the current scene. Doesn't matter which I choose now, because it's an empty scene.
And I'll click OK and I get an additional dialog that asks whether I want to bring this in as a single object or multiple objects. Again, it really doesn't matter which in this case, so I'll just choose single object, click OK and now I've got the logo in 3ds Max, and it's placed on the X/Y planes, so it's sitting flat on the ground. You'll notice that it's very small, and in fact, the Illustrator document had a size of 8.5 x 11 inches, and that's the size of the imported 3ds Max Bezier curves now.
If I wanted to put a Bevel modifier on this, I would need to make the object quite a lot larger. I'll need to scale this up to make it much, much larger than it was, and now I'm ready to add a bevel. Just to simplify things I'm just going to add an Extrude modifier, so that we can see the effect really quickly. Extrude, and then give it an amount. And you can see that conveniently, 3ds Max has recognized that I had nested curves.
I had the text inside an ellipse and that then has resulted in this interesting reversed out text. That's pretty cool. Of course, I would probably want to adjust the level of detail on this too, because it's looking a little bit blocky, and once again, that would be done by going into the Editable Spline Interpolation settings. I'll turn on the Show End Result, turn off Optimize, and increase the number of steps until it looks smooth. It's not always perfect. You might get some issues, so sometimes you might need to play around with these in order to get rid of those problems. You could also go in and edit the Spline directly.
For example, select by Spline and do things like-- I can make adjustments to change the look of the logo. And that concludes our chapter on 3D modeling for motion graphics.
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