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In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
As an intermediate to advanced title in 3ds Max, I will be approaching things from the standpoint that you already have a working knowledge of the software. If we start getting into a concept or technique that you need a little brushing up on, you can always refer to the Essential Training titles for 3ds Max in the lynda.com Online Training Library for whatever you might need. I would also strongly suggest that you be sure to use a three-button mouse while working through the videos. Max uses all three buttons extensively, and it will be important that you do also. Now if you are exploring this title simply as a way to sharpen your skills, you will be happy to know that all the chapters and subjects have been structured so that you can quickly jump to only the topics of interest that you're looking to tap in to.
With that said though, I think the best way to tackle a material is simply to hit it right from the beginning. With both advice and inside tricks picked up over the years and sprinkled throughout the title, you'll definitely get the most out of the material by watching things through from front to back. There's quite a bit of stuff here, so no matter what your level of experience, I think you will be able to find something that will help you in taking your personal projects to the next level.
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