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In Particle Effects in 3ds Max, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.
As an intermediate to advanced title in 3ds Max, I'll be approaching things from the standpoint that you already have a working knowledge of the software. If we start getting into a concept or technique that you need a little brushing up on, you can always refer to the Essential Training titles for 3ds Max in the lynda.com Online Training Library for whatever you might need. I'd also strongly suggest that you be sure to use a three-button mouse while working through the videos. Max uses all three buttons extensively and it's going to important that you do too. Now, if you're exploring the title simply as a way to sharpen your skills, you'll be happy to know that all the chapters and subjects have been structured so that you can quickly jump to only topics of interest that you're looking to tap into.
With that said though, I think the best way to tackle the material is simply to hit it right from the beginning. With both advice and inside tricks picked up over the years sprinkled throughout the title, you'll definitely get the most out of the material by watching things through from front to back. There is a ton of stuff here. So no matter what your level of experience, I think you're going to be able find something that'll help you take your personal projects to the next level.
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