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Well, that will do it for our look at 3ds Max's Reactor. We leave having had the opportunity to learn quite a bit in a short period of time: collections, modifiers, constraints, setting up properties. And we've had a chance to take that knowledge into real-life projects where we've learned a few things about rigid body dynamics and soft body collisions and cloth and water. And as you continue exploring all the cool things that you can do with 3ds Max, be sure to check out all the Max titles in the lynda.com Online Training Library.
I've had a blast. I hope you've enjoyed it. Until next time, for lynda.com, I'm Steve Nelle.
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