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In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
Well, that will do it for our look at 3ds Max's Reactor. We leave having had the opportunity to learn quite a bit in a short period of time: collections, modifiers, constraints, setting up properties. And we've had a chance to take that knowledge into real-life projects where we've learned a few things about rigid body dynamics and soft body collisions and cloth and water. And as you continue exploring all the cool things that you can do with 3ds Max, be sure to check out all the Max titles in the lynda.com Online Training Library.
I've had a blast. I hope you've enjoyed it. Until next time, for lynda.com, I'm Steve Nelle.
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