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In Particle Effects in 3ds Max, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.
That's going to do it for creating particle effects in 3ds Max. Over the course for the last several hours, we have had chance to get a firm grip on the stuff you need to know in order to create a wide variety of visual effects in your own scenes. The space warps, the material considerations, the important controls that you can now use to create anything from smoke, to fire, to water, to explosions. That's right, you can now tackle particle effects of all shapes and sizes, working with confidence that you now have tools and techniques needed to bring up the realism and believability in your visual effects,. And when wanting more on the subject of 3ds Max, be sure to look into the entire library of titles for the software in the lynda.com Online training library.
Till next time, for lynda.com, I am Steve Nelle.
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