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In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
In this course, we've taken a pretty solid survey of the essential 3ds Max tools and techniques. Of course, there's always more to learn in any big 3D program like this one. To expand your skill set, I invite you to explore some of the other excellent 3ds Max courses we've got here at lynda.com. It's been my pleasure to guide you through the process of learning this powerful application. Thanks very much for watching, and goodbye.
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