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Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
As we've seen, 3ds Max has a robust suite of tools for lighting and rendering product shots. We've covered a few different lighting methods, but by no means have we exhausted all of the options. The tools we've examined here can be mixed and matched any way you like. For example, it's a simple matter to use image-based lighting in conjunction with studio lights. A good use case for this would be if you want hotter blooming reflections, in a studio lighting setup. Instead of an 8bit reflection map, simply use an HDR map, or maybe you want lens flares or glow effects.
Rendering passes with render elements makes it trivially easy to isolate specular highlights and apply effects to them in post. Use the tools imaginatively and you'll achieve fantastic results. I hope you've learned a lot from this course. Thanks for watching, and goodbye.
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