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As we've seen, 3ds Max has a robust suite of tools for lighting and rendering product shots. We've covered a few different lighting methods, but by no means have we exhausted all of the options. The tools we've examined here can be mixed and matched any way you like. For example, it's a simple matter to use image-based lighting in conjunction with studio lights. A good use case for this would be if you want hotter blooming reflections, in a studio lighting setup. Instead of an 8bit reflection map, simply use an HDR map, or maybe you want lens flares or glow effects.
Rendering passes with render elements makes it trivially easy to isolate specular highlights and apply effects to them in post. Use the tools imaginatively and you'll achieve fantastic results. I hope you've learned a lot from this course. Thanks for watching, and goodbye.
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