From the course: 3ds Max: Character Rigging

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Getting the fingers to curl

Getting the fingers to curl - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Getting the fingers to curl

I've gone ahead and wired up the rest of the fingers using the exact same method. Now if you want you could stop right here and just use this as your control structure but if you want a higher level control structure, you'll want to wire these fingers together, so that one joint controls many and we can do that using wire parameters. So let's go ahead and do that for one finger here, and we'll show you how this works. So here I have my point controller which is controlling my joints and I can rotate this, you can see how when I rotate this along Y, is going along the proper directions so I want to wire the y-rotation of this to the next one up the chain. So I have to do is select this and go Animation > Wire Parameters and we gotta wire the y-rotation of this to the wire rotation of the next one and I didn't quite get this here. So let's go ahead and load this up. So what Index 02, y rotation, to control Index 03, y rotation. It's going to go this way, hit connect, and then watch what…

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