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In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
Hi! My name is Steve Nelle. I'd like to welcome you to 3ds Max 2011 Getting Stated with Reactor. Using one of the most popular 3D packages in the world today, we are going be taking a detailed look into Reactor's robust set of tools, and in this Getting Started title, we are going to be learning this terrific tool set pretty much from scratch. We will be delving into both rigid body and soft body dynamics, doing everything from breaking things apart to creating believable collisions where one object can automatically detect and react to another.
We will also be taking a look at the impressive cloth system in Reactor, capable of creating true-life movement in anything from a living room curtain to a character's wardrobe. Reactor also offers a really cool constraining system that we will be working with, setting the scene up where one object can drive or be in control of another. In addition to that, we will look into creating fluid type effects, where objects can realistically react to coming into contact with water-like surfaces, and we will be doing all this in project format, going through a series of exercises each designed to teach you what you need to know in order to get up and running with the Reactor utility as soon as possible.
So, we've got a lot to cover. Let's gets going with 3ds Max 2011 Getting Started with Reactor.
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