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Getting Started with Reactor in 3ds Max
Illustration by John Hersey

Getting Started with Reactor in 3ds Max

with Steve Nelle

Video: Welcome

Hi! My name is Steve Nelle. I'd like to welcome you to 3ds Max 2011 Getting Stated with Reactor. Using one of the most popular 3D packages in the world today, we are going be taking a detailed look into Reactor's robust set of tools, and in this Getting Started title, we are going to be learning this terrific tool set pretty much from scratch. We will be delving into both rigid body and soft body dynamics, doing everything from breaking things apart to creating believable collisions where one object can automatically detect and react to another.
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  1. 4m 57s
    1. Welcome
      1m 24s
    2. How to use this course
      1m 7s
    3. Using the exercise files
      2m 26s
  2. 56m 21s
    1. Understanding how Reactor works
      7m 33s
    2. Accessing the Reactor commands and controls
      4m 1s
    3. Working with Reactor's collection types
      7m 51s
    4. Working with Soft Body Modifier types
      5m 56s
    5. Using constraints to limit object movement
      7m 46s
    6. Assigning physical properties using the Property Editor
      7m 45s
    7. Previewing a simulation
      3m 56s
    8. Creating keyframes for a simulation
      4m 58s
    9. Controlling the accuracy of your simulations
      4m 30s
    10. Choosing a physics engine to run your simulations
      2m 5s
  3. 51m 46s
    1. Project overview
      56s
    2. Modeling the broken glass
      13m 17s
    3. Adding the simulation's physical properties
      1m 53s
    4. Animating the breaking object
      5m 4s
    5. Creating the Rigid Body Collection
      1m 32s
    6. Previewing the simulation
      5m 20s
    7. Adding a fracture helper to improve realism
      4m 38s
    8. Building the scene's materials
      5m 36s
    9. Creating the keyframed animation
      4m 41s
    10. Setting up the visibility track for the glass
      8m 49s
  4. 26m 53s
    1. Project overview
      1m 21s
    2. Setting up the scene's rigid bodies
      4m 3s
    3. Adding the soft bodies into the simulation
      9m 18s
    4. Working with the Soft Body Modifier settings
      8m 3s
    5. Making the final adjustments and creating the keyframes
      4m 8s
  5. 27m 39s
    1. Project overview
      1m 17s
    2. Setting up the Reactor cloth elements
      12m 34s
    3. Animating the rigid body curtain clips
      5m 41s
    4. Making adjustments to the curtain cloth modifiers
      6m 5s
    5. Creating keyframes in preparation for rendering
      2m 2s
  6. 20m 18s
    1. Adding the physical properties and collection
      3m 7s
    2. Creating the water helper
      3m 19s
    3. Adjusting the water parameters and creating the keys
      7m 43s
    4. Building a believable water material
      4m 15s
    5. Wrapping things up
      1m 54s
  7. 41s
    1. Goodbye
      41s

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Getting Started with Reactor in 3ds Max
3h 8m Beginner Mar 10, 2011

Viewers: in countries Watching now:

In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.

Topics include:
  • Choosing the appropriate collection type
  • Using the Property Editor to set up an object's physical properties
  • Working with soft body modifiers
  • Accessing and using the Reactor toolbar
  • Making objects appear soft and pliable
  • Using constraints to limit object movement
  • Animating objects breaking apart
  • Creating realistic water using a reactor helper object
  • Previewing simulations
  • Controlling simulation accuracy
  • Creating keyframes for a dynamic simulation
Subjects:
3D + Animation Visual Effects
Software:
3ds Max
Author:
Steve Nelle

Welcome

Hi! My name is Steve Nelle. I'd like to welcome you to 3ds Max 2011 Getting Stated with Reactor. Using one of the most popular 3D packages in the world today, we are going be taking a detailed look into Reactor's robust set of tools, and in this Getting Started title, we are going to be learning this terrific tool set pretty much from scratch. We will be delving into both rigid body and soft body dynamics, doing everything from breaking things apart to creating believable collisions where one object can automatically detect and react to another.

We will also be taking a look at the impressive cloth system in Reactor, capable of creating true-life movement in anything from a living room curtain to a character's wardrobe. Reactor also offers a really cool constraining system that we will be working with, setting the scene up where one object can drive or be in control of another. In addition to that, we will look into creating fluid type effects, where objects can realistically react to coming into contact with water-like surfaces, and we will be doing all this in project format, going through a series of exercises each designed to teach you what you need to know in order to get up and running with the Reactor utility as soon as possible.

So, we've got a lot to cover. Let's gets going with 3ds Max 2011 Getting Started with Reactor.

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