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Getting Started with CAT Rigging Tools in 3ds Max
Illustration by John Hersey

Getting Started with CAT Rigging Tools in 3ds Max

with Joel Bradley

Video: Welcome

Hello, my name is Joel Bradley, and welcome to Getting Started with CAT Rigging Tools in 3ds Max. We will start the course off with an overview of CAT itself, and then we will familiarize ourselves with where CAT features can be found in the 3ds Max user interface. We will take a look at using CAT's quick rigging options as well as spending some time looking at how to build a CAT rig from the ground up. We will also be looking at how we can work with some of CAT's more complex tools such as CAT Muscle and the muscle strand.
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  1. 3m 52s
    1. Welcome
      52s
    2. Working with the exercise files
      38s
    3. What you should know before watching this course
      59s
    4. Setting up the 3ds Max project structure
      1m 23s
  2. 5m 29s
    1. What is CAT?
      2m 4s
    2. Locating CAT features in the 3ds Max user interface
      3m 25s
  3. 26m 3s
    1. Using the preset rigs
      3m 38s
    2. Organizing a rig using custom names and colors
      6m 1s
    3. Editing the preset rigs
      4m 33s
    4. Exploring the 3ds Max Modifier List
      5m 11s
    5. Repositioning bone pivots
      3m 8s
    6. Using control gizmos
      3m 32s
  4. 28m 15s
    1. Understanding hubs
      3m 19s
    2. Adding legs to a rig
      4m 21s
    3. Working with spines
      4m 44s
    4. Adding limbs
      4m 45s
    5. Adding extra bones to the head
      6m 0s
    6. Adding toes and tails
      5m 6s
  5. 16m 17s
    1. What is a muscle strand?
      6m 15s
    2. Using a muscle strand on a rig
      3m 22s
    3. What is a CAT muscle?
      3m 1s
    4. Putting a CAT muscle to work
      3m 39s
  6. 11m 42s
    1. Understanding the Setup and Animation modes
      3m 17s
    2. Exploring the Absolute layer
      3m 13s
    3. Explaining adjustment layers
      2m 23s
    4. Exploring the CATMotion layer
      2m 49s
  7. 16m 4s
    1. Working with the hand and foot hubs
      4m 1s
    2. Exploring the foot pivot system
      3m 40s
    3. Exploring the CAT display inside track view
      4m 5s
    4. Using the IK/FK system
      4m 18s
  8. 15m 31s
    1. Exploring the CATMotion Editor
      2m 28s
    2. Customizing motion
      4m 49s
    3. Directing motion
      5m 25s
    4. Grounding motion
      2m 49s
  9. 29m 41s
    1. Building a rig: The lower body
      7m 1s
    2. Building a rig: The upper body
      8m 36s
    3. Making good use of secondary bones
      4m 54s
    4. Creating a rough skin pass
      3m 45s
    5. Creating a stress-test animation
      5m 25s
  10. 42s
    1. What's next?
      42s

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Getting Started with CAT Rigging Tools in 3ds Max
2h 33m Intermediate Nov 06, 2012

Viewers: in countries Watching now:

Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.

Topics include:
  • What is CAT?
  • Using and editing preset rigs
  • Repositioning bone pivots
  • Using CAT control gizmos
  • Working with spines
  • Adding limbs to a character
  • Working with adjustment and motion layers
  • Animating with the foot pivot system
  • Building a start-to-finish rig with CAT
Subjects:
3D + Animation Character Animation Game Design Visual Effects
Software:
3ds Max
Author:
Joel Bradley

Welcome

Hello, my name is Joel Bradley, and welcome to Getting Started with CAT Rigging Tools in 3ds Max. We will start the course off with an overview of CAT itself, and then we will familiarize ourselves with where CAT features can be found in the 3ds Max user interface. We will take a look at using CAT's quick rigging options as well as spending some time looking at how to build a CAT rig from the ground up. We will also be looking at how we can work with some of CAT's more complex tools such as CAT Muscle and the muscle strand.

CAT's very powerful animation layer system, foot pivot setup, and IK/FK systems will all be considered. Using a rig that we will build during the course, we will also explore CATMotion. Let's jump in and get started.

There are currently no FAQs about Getting Started with CAT Rigging Tools in 3ds Max.

 
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