Start learning with our library of video tutorials taught by experts. Get started
Viewed by members. in countries. members currently watching.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.
Hello, my name is Joel Bradley, and welcome to Getting Started with CAT Rigging Tools in 3ds Max. We will start the course off with an overview of CAT itself, and then we will familiarize ourselves with where CAT features can be found in the 3ds Max user interface. We will take a look at using CAT's quick rigging options as well as spending some time looking at how to build a CAT rig from the ground up. We will also be looking at how we can work with some of CAT's more complex tools such as CAT Muscle and the muscle strand.
CAT's very powerful animation layer system, foot pivot setup, and IK/FK systems will all be considered. Using a rig that we will build during the course, we will also explore CATMotion. Let's jump in and get started.
There are currently no FAQs about Getting Started with CAT Rigging Tools in 3ds Max.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.