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Getting Started with 3ds Max
Illustration by John Hersey

Getting Started with 3ds Max

with Randi Derakhshani and Dariush Derakhshani

Video: What is 3ds Max?

In this video, we'll be taking a look at some of the things that, 3ds Max has to offer. Firstly, 3ds Max comes in two different flavors. 3ds Max, and 3ds Max Design. The primary difference between the two is that 3ds Max Design caters more for visualization, architects and engineer, while 3ds Max itself caters to entertainment and gaming professionals. 3ds Max itself, is a powerful program that gives you access to 3D space.
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  1. 2m 29s
    1. Welcome
      2m 29s
  2. 5m 2s
    1. What is 3ds Max?
      3m 47s
    2. How to use the project files
      1m 15s
  3. 1h 11m
    1. Interface overview
      5m 3s
    2. Exploring menus (part one)
      6m 24s
    3. Exploring menus (part two)
      5m 4s
    4. Main toolbar
      9m 20s
    5. The Graphite Modeling tool ribbon
      6m 24s
    6. The Command panel
      5m 42s
    7. Viewports
      5m 27s
    8. Scene navigation
      6m 4s
    9. Selecting objects
      5m 0s
    10. Scene units
      2m 42s
    11. Using the Layer Manager
      4m 49s
    12. Customizing the interface, for beginners
      4m 27s
    13. Animation tools and controls
      5m 27s
  4. 55m 49s
    1. What are primitives?
      2m 56s
    2. Creating primitives
      9m 20s
    3. Transforming objects and gizmos
      6m 12s
    4. Understanding coordinate space
      3m 54s
    5. Using snaps
      8m 10s
    6. Cloning objects
      6m 43s
    7. Mirroring and aligning objects
      5m 20s
    8. Grouping objects
      4m 4s
    9. ProBooleans
      9m 10s
  5. 19m 10s
    1. Introducing modifiers and the modifier stack
      4m 24s
    2. Basic modifiers: Using the Bend, Taper, and Twist modifiers
      5m 59s
    3. Using an FFD modifier
      8m 47s
  6. 50m 44s
    1. What is poly modeling?
      2m 43s
    2. Convert to Editable Poly vs. Edit Poly Modifier
      5m 8s
    3. Vertex editing
      3m 20s
    4. Edge and border editing
      7m 21s
    5. Poly editing
      9m 11s
    6. Working in Element mode
      4m 7s
    7. The Graphite Modeling interface: The Visibility, Align, and Properties menus
      6m 33s
    8. Subdivision surfaces: Creating NURMS
      4m 53s
    9. Editable polys and NURMS
      3m 19s
    10. Using the TurboSmooth modifier
      4m 9s
  7. 50m 41s
    1. Creating 3D shapes from 2D shapes
      7m 48s
    2. Using the Line tool
      5m 52s
    3. Vertex subobject editing for splines
      6m 53s
    4. Spline subobject editing
      5m 50s
    5. Rendering lines
      3m 37s
    6. Sweep lines
      2m 32s
    7. Beveling and extruding splines
      4m 43s
    8. Lathing splines
      5m 20s
    9. Lofting splines
      8m 6s

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Getting Started with 3ds Max
4h 15m Beginner Dec 19, 2012

Viewers: in countries Watching now:

Autodesk 3ds Max is a popular and powerful tool used by game developers, visual effects artists, and graphic designers for 3D modeling, animation, and rendering. In this course, educators Dariush and Randi Derakhshani introduce you to this multifaceted software, starting with the interface and how to navigate it. Once you're comfortable getting around 3ds Max, you'll learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. All of this is presented in the context of a hands-on project where you create a model of an alarm clock.

Topics include:
  • The interface and navigation
  • Creating and manipulating objects
  • Working with modifiers
  • Vertex, edge, and border modeling
  • Working in Element mode
  • Editable polys and NURMS
  • Creating 3D shapes from 2D shapes
  • Vertex sub-object editing for splines
  • Lathing and lofting splines
Subjects:
3D + Animation Modeling Rendering Textures Animation video2brain
Software:
3ds Max
Authors:
Randi Derakhshani Dariush Derakhshani

What is 3ds Max?

In this video, we'll be taking a look at some of the things that, 3ds Max has to offer. Firstly, 3ds Max comes in two different flavors. 3ds Max, and 3ds Max Design. The primary difference between the two is that 3ds Max Design caters more for visualization, architects and engineer, while 3ds Max itself caters to entertainment and gaming professionals. 3ds Max itself, is a powerful program that gives you access to 3D space.

Allowing you to Create 3D objects from which you can create models, that you will use. Here, we see a simple box that can be molded into a dresser. This, for example, you can use in a scene for a bedroom or as a visualization for a furniture design. Furthermore, 3ds Max can be used to create architectural spaces quite easily with some of the architectural elements that are available to the Modeling toolbox within 3DS Max. You can animate in Max.

Any sort of animation that you create can be easily edited through some curves and functions that, are easily accessible through Max's Animation tools. You can Create, Textures that are put onto your objects, to give them a more real look, for example, this soldier character that was created. You can take characters and give them biped movement, that's two-legged.

You can also do more than two legs, of course. But Character Studio, a part of 3ds Max, makes biped animation quite a bit easier by giving you Presets and Rigs that are ready to go. As a matter of fact, Character Studio has some nice features, allowing you to create walk cycles quite easily, by just placing footsteps, and also doing poses likes jumps very easily. Once you're done with animation, typically you move into a Lighting Phase, and 3ds Max's lighting is quite spectacular.

You've got a lot of different options in creating lighting for you're scenes with 3DS Max's realistic feedback it makes quite a bit easier to preview your work before rendering. And of course, rendering is the art and science of turning your scene into images that have texture, color and effects such as. Refractions through glass to make materials look real.

You take these objects that you've created, you create a scene, you put textures and materials on them, you add lights and then you render to get your final outcome. And finally, within Max, you have access to a. Powerful dynamics engine, which allows you to animate systems such as particles. That allow you to have physical properties such as gravity, and deflections off of solid objects, and so forth.

All in all, 3ds Max is a wonderful tool, that gives you a lot of access to creating objects, scenes, animations, that help tell a story, or, give you concepts for designs. In this video we took a very brief look at, some of the things that you can do in 3ds Max.

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