From the course: 3ds Max: Character Rigging

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Finalizing the face rig

Finalizing the face rig - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Finalizing the face rig

At this point, we pretty much have everything in place. And we just need to clean up our face rig just a little bit. Now, one of the first things I want to clean up is this eye direction thing. Notice how when you control the eyes, here, through a LookAt Constraint, we get these beams that go through the scene. Now we can actually turn those down a little bit by going into the Motion panel, finding the constraint, the LookAt Constraint. And we have an option here called Viewline Length Absolute, we can turn that off and that brings it down so that it looks at the circle. Or if we want, we can make the length very short. So we can actually dial down those, so that they don't clutter up the scene. So let's do the same thing for the other eye here. Select our look at constraint. Drop down. And drop our view line length down about 20, or so. So now, you can see it's much easier to see all of this. Now another thing we can do is we need connect the face controls to the main head control…

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