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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
The beauty of TurboSmooth is that I can actually edit my original object, my Editable Poly, and then TurboSmooth will update that in real-time, so to see this more clearly, I don't necessarily want to see these edged faces here. So I am going to press the F4 key to turn that off and Alt+W to maximize my window. I will go down to the Editable Poly in the Modifier Stack, and I'll turn on Show end result and additionally enter into any one of the sub-object modes, for example, Polygon Sub-object mode.
Now what I'm seeing here is essentially a before and after picture. The orange lines indicate the state of the Editable Poly object, and then I'm seeing the subdivided surface sort of interior to that polygon cage. So you can think of this as being a control mechanism or control cage. So what I want to do here is Extrude polygons. So I can select a polygon here, and I can go into the Extrude tool just by clicking on it and drag that down, and I've created a depression in my model.
So I have extruded that downward so I can create the seat here. And you can see that it looks pretty good here, but it's actually technically - there's one thing I really want to do here, which is 3ds Max, when it extruded downward, it actually created a polygon in the center here that I don't want. So just to keep things neat and clean, I am going to delete that. I'll turn Show end result off again, and what you can see here is there is this extra polygon here in the center. So I will go ahead and select that, and just press the Delete key to get rid of that, to clean this up, going back to Show end result, and that's how you can use the Extrude tool.
In fact, you can use any of the tools within Editable Poly, and you will see an immediate update of the operation after it's been smoothed if you have the Show end result option turned on.
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