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Motion graphics artists commonly will need to take an Adobe Illustrator document and make it 3D and then animate it. I want to show you just quickly how that Illustrator document must be formatted in order to load it into 3ds Max. I'll make a new document, and I'll just use a letter-size template, that's fine, and create some text. Drag this out, make that text larger, make it, let's say 72 points.
To make this a little bit more interesting, I'll put an ellipse around that text. Go over here to the Rectangle tool, and I'll choose Ellipse, drag that out. And I don't need a fill there, I just want a stroke. I'll go over here and click on this button to give me a Default Fill and Stroke, and I don't need a fill, so I can click the None button, and I just got a stroke there. 3ds Max can only recognize the paths in an Illustrator document. It will not understand fills and it will not understand text objects.
That means you'll need to convert the text to paths. Select that text object, I'm going to the Type menu and choose Create Outlines. And now, that's been converted from a text object into pure Bezier curves. Now I'm ready to save this. I'll go to File > Save As. For convenience sake, I'm going to place the document into the current 3ds Max import folder, because that's where 3ds Max is going to look when I import the AI file.
I'll go into my current project import, and I will give it a name, I'll call it myLogo. I need to save it as a .AI file. When I click Save, Illustrator will ask me, what version of AI file I want. And this is very important, because 3ds Max cannot understand anything later than a version 8 file. I'll need to go up to the Version, and choose Illustrator 8. When I click OK, I'll get an additional warning that says, You'll lose some features.
That's fine! We don't care. Now the file has been saved out properly, so that 3ds Max can open it.
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