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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
I've created my first animation. I'll rewind and press Play. So you can see its taking two seconds for that object to enter the frame. I can edit keyframes in the Timeline by moving them around to change the duration of my animation. So I'll select my logo object. Now you'll see I've got the keyframes visible in the Timeline. If I want to change the speed of motion here, all I need to do is move the keyframes around in the Timeline.
So if I wanted this to happen more slowly, I could click on this keyframe and drag it down to let's say 4 seconds. Now it'll take twice as long for the object to get from the position on this keyframe to the position at that keyframe. So it'll move more slowly. So it's very easy to manipulate keyframes in the Timeline. I can just go and click and drag, and move that around. If I wanted this to happen faster, I can drag this down.
Notice at the very bottom of the 3ds Max interface, it's telling me where I'm moving the key. So if you're not sure, you can take a look at that. So if I wanted this to be exactly 1 second, it's saying moving keys from 4 seconds to 1 second, and release the mouse. Then rewind and Play back. There we go. So it's going much faster now, one second instead of two or four. I can also move keyframes together.
So I can drag a box around those, and select those, and then just move the whole thing down. So that now I've got some air here, some space before the animation actually begins. So I press Play. There is a little bit of a pause there for a couple of seconds before it comes in. I'll undo that with Ctrl+Z. I can also copy and paste keyframes in the Timeline. This is done by using the Shift key. So it's similar to duplicating, or cloning objects in the viewports.
What you'll do is you'll select a keyframe and hold down Shift, and you'll make a duplicate. Now I release the mouse. So now what I've done is I've duplicated that first keyframe. So my logo is going to enter the frame, and then go back out again. I can use this to create loops and what have you. If I want to delete keyframes, all I have to do is select in the Viewport and press the Delete key on the keyboard. So I'll restore this back to what I had originally with a 2-second slide in.
That's basic editing of keyframes in the Timeline.
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