Viewers: in countries Watching now:
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
Now I've built up the structure of the model and I'm ready to go in and adjust the form. I can do that by changing the shape or the transforms of the original curves. I will go into Curves sub-object mode, and you can see that if I click on any one of these curves, it will be highlighted in red indicating that it's selected. And once it's selected, I can move it and I can adjust the shape of the object. However, as you see, when I move that around my surface temporarily disappears until I release the mouse.
This is actually an intentional design choice in 3ds Max. The NURBS toolset was created some time ago when computers were a lot slower, and that was necessary in order to maintain performance. Well now computers are a lot faster, so we can go ahead and turn that option off. That's going to be found at the top level in the Modify panel. I will need to exit out of sub-object mode, and what I am looking for in the General rollout is this switch that says Transform Degrade.
What that means is, when I transform part of the object, it's going to degrade the display. I will turn that off. Then go back down into Curve sub-object, and you can see what I'm doing as I work. That's much more effective. I can use all the standard tools like Scale, select another curve, and scale that too. Maybe I will select this bottom curve and scale that up. I also want to have a little bit of a lip at the bottom here. The means I am going to create an extrude surface that just go straight down.
To do that I will move this bottom curve up just a little bit, go to the Ortho views with Alt+W, and I will dolly-in in the front viewport, grab the Move tool, then just move this up a little bit, maybe a couple of centimeters. I can see at the bottom of my screen how far I am moving it. I will just put that at about 2 centimeters up. I can spend a lot more time editing this if I needed to. I could go into Curve CV mode and I could edit these individual curve points.
For example, this one, move that around, and try to shape that up a little bit. We don't have a lot of time to do that in the lesson. I just wanted to illustrate to you that you have the ability to change the surface by moving the curves or by moving the curve control points.
There are currently no FAQs about 3ds Max 2013 Essential Training.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.