From the course: 3ds Max: Character Rigging

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Drawing the spine

Drawing the spine - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Drawing the spine

Once you have the hip bone positioned properly, you can draw the rest of the spine. And let's go ahead and do that. So I'm going to actually do this from a side view, in this case the left view. So I have my hip bone here and then I have this additional bone. Which I'm actually just going to go ahead and select and delete. So we're going to extend this, hip bone to become the spine. So I'm going to go into my Create menu. Into Systems and select Bones. And then notice how when I hover over my hip bone, I can extend it. So go ahead and left click there, and you see we get another bone. So now I'm going to start to draw my spine. Now a lot of people will draw the spine through the center of the body, because that seems kind of the logical thing to do. But anatomically the spine goes along the back. It's known as our backbone. So we want to align our spine bones towards the back of the character. And that will give you much more natural deformations. So actually I'm going to use these…

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