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Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
A large part of making game assets is texture and while we can get photo reference for texture, getting a photo of a texture we can use on a game asset is difficult. I've included several videos to show how to paint things from scratch in Photoshop. That way, you can have well, like you see here, a large brick wall where the brick is uniform and lit by what's in scene, not by the lighting that's baked on. We'll also explore methods for painting rusty steel, wood, and granite to give you a good start for the textures you'll need in your city.
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