From the course: 3ds Max: Character Rigging
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Creating shoulder controls - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Creating shoulder controls
Let's go ahead and set up the controls for the character's shoulders. We want to make sure that the character can shrug his shoulders in other words, lift them up and down. So, I have these controls here, and let's go ahead and wire them in to the skeleton. We're going to start with the left shoulder. Now for this, we're actually going to use IK, so before we do that though, I want to go ahead and set up my pivots so that everything is aligned. So I'm going to select my controller align, I'm going to align to this bicep bone. Now I don't need to worry about orientation here so I just want to align the pivot point of this object to the base of that bicep bone. So basically, I want it right here but when I do that, you can see that when I turn on my geometry, that's really kind of, it's not really easy to grab. So what I'm going to do is go into my Hierarchy panel, and just do effect object only and I am going to move the spline back while leaving the pivot at that point. So now, when I…
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