Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Creating rusty corrugated metal texture

From: Creating Urban Game Environments in 3ds Max

Video: Creating rusty corrugated metal texture

In this video, as part of making our texture library, I will demonstrate how to make corrugated metal such as we can see in this rusty barn here. A surface like this is useful in a lot of ways. As well as the barn we have, I can also use this on warehouses in a city, let's say down by the docks. I can use it on an army base, standard issue army base games, zombies running around, etcetera. I can use this on tropical locales. maybe we need metal roofs on structures. So having a corrugated metal in library is pretty valuable.

Creating rusty corrugated metal texture

In this video, as part of making our texture library, I will demonstrate how to make corrugated metal such as we can see in this rusty barn here. A surface like this is useful in a lot of ways. As well as the barn we have, I can also use this on warehouses in a city, let's say down by the docks. I can use it on an army base, standard issue army base games, zombies running around, etcetera. I can use this on tropical locales. maybe we need metal roofs on structures. So having a corrugated metal in library is pretty valuable.

The trick with it is to recognize the wear and dirt and rust patterns as different from the metal itself. Corrugated metal when it's clean looks like this. This is galvanized. We can see this flaky fractal pattern is the galvanization intended to keep it from rusting. I have collected reference images of different kinds of metal in different states of rusts. We can see a difference in the corrugations and also a difference in the way it rusts in each one. more streaky and along the corrugations and really flaky and bumpy here.

It's always important to start out with reference. We can't just imagine that. We need pictures of what does this material look like and this is fairly common. To begin, I am going to start out a new document by pressing Ctrl+N. I am going to make this texture 1024 square. I'd rather paint big and then reduce down later if needed. Textures are usually in a power of 2 and square, so 1024 is one of those. If you like, you can save a preset. I am going to save my preset and leave the name at 1024 Square. I am going to leave this as RGB, White, and 72 pixels per inch, which is a standard for working on screen.

In this new document, the first thing I'll do is lay down my corrugation. I'll press M for Marquee and change my Marquee to a Width of 16 and a Height of 1024. I will land this marquee anywhere really on screen and zoom in on it so I can see it across the width clearly. I'll change my colors here, picking a white or near white for my foreground, and leaving my background at somewhere in a middle gray. Then I'll go to my Gradient tool, pressing G, and in the Gradient choose Reflected. I will start in the middle of this selection, click and hold Shift while I drag to keep the selection running straight.

There is my gradient across that. One corrugation. When I zoom out, I have a thin line with a gradient on it. I will go to Edit > Define Pattern. I'll call this Corrugation. Now I can deselect and then press Ctrl+A to select my whole document. Then I will press Shift+F5 and under the Fill dialog where it says Use, I will drop-down and pick Pattern. In my patterns, I'll pick my Corrugation pattern.

Now I have my document filled with even corrugations. I've got the right rhythm going. Now we need to add the chips. I'll press Ctrl+D to deselect and double- click on my background layer and rename it. I'll call this one Corrugation. I need a new layer but first I need to generate some chips at the right size. Remember that from previous lessons, render clouds always generate at the same size regardless of the document size. So I want more clouds in order to have more chips spread evenly.

I am going to make a new document by pressing Ctrl+N and I'll make this new document 4000 pixels square. Now I will fill this new document using clouds that go between a light gray and a medium gray. I will set the foreground color to a light gray and the same one for the background is fine. I will choose Filter > Render > Clouds and now I have a lot of clouds in my document. Now I'm ready to crystallize. I will zoom in so we can see it, and choose Filter > Pixelate > Crystallize.

I am going to crystallize this first at a size of 10 or so. Now I'll crystallize once more at a smaller size, choosing Filter > Pixelate > Crystallize and running a size of roughly half. Now I'm ready to take this document and downsize it and apply it. I'll go to Image Size by pressing Ctrl+ Alt+I and changing the Width to 1024. I will make sure that Constrain Proportions is checked if it's not already, so that the width and height change together.

There is my document with my crystallization. I'll select all by pressing Ctrl+A, Ctrl+C for Copy, and into my other document with my corrugation I'll paste this by pressing Ctrl+V. I'll take this layer, zooming in to check the crystallization. It looks pretty good. I've got some good fractalization going and I'll set it over the other layer as a Soft Light. If this isn't show through well enough, I can always change the blending mode. In this case I might try a Multiply.

Now, I start to get some phasing and chipping or crystallization on my metal as well as a nice blotchy pattern. I can adjust this later if needed. Now we are ready to add the rust. I'm going to do this on a new layer again, pressing Ctrl+Shift+N and naming the new layer rust. For the rust, I'm going to paint with a big soft brush, setting my foreground color to a good rusty orange. I will press B for Brush and Brush with an Opacity of 10 or 12 and a Multiply mode.

That way, as I add the rust on, I can put everything from a gentle skim of rust to some hard splotches by brushing over and over in the same place. It's important when you're painting textures to not paint at full strength. We don't want to just smear a big color on. As part of this, I may want to zoom out, pressing Ctrl+Minus or using the Zoom tool, and I'm trying to get my rust fairly even across here. I want this to be old rusty, pretty well denigrated. That's pretty good. I can always adjust it later.

I'll take this rust and set its blending mode over as a Color Burn. That's going to intensify that rust across here. I may want to reduce the Opacity just a little bit. I will pull it down to 60. Additionally, I may need to reorder my layers, moving around the flaking and corrugation to put them in the right direction. In each of these I am going to play with the blending mode, making the corrugation to Soft Light, and possibly switching the flakes to Normal and then taking the rust and trying other alternatives and if Color Burn doesn't look right, I'll try it as a Multiply.

When you're building textures like this, play with it. There's not one right way. I've got some good blotching going on, I've got rust across it, and the final thing I need to do is to add-in some panel joints. For this, I am going to use a fixed size marquee. I will select by Marquee tool and on Width I will put-in 256 which divides evenly into 1024. I'll land my marquee first on the left side and choose my Eraser tool by pressing E. I will erase mostly outside, just lightening the edges of the panels ever so slightly.

Then I will grab a guide, drag it across and snap it to the marquee, and repeat the process. In the interest of time, I am going to do this three more times and then show that final document. I've added the panel joints into my corrugated metal. I've also adjusted using the Brightness and Contrast, the cloud layer, so maybe it's a little less visible or obvious. I can come in and add any other rust now and bulk out any textures I need or erase any parts and redo any parts that look wrong. My corrugated metal is ready to apply.

I can put in additional details such as screw joints or other pieces as needed. But this is a good base for my texture library. I can use this in a variety of places.

Show transcript

This video is part of

Image for Creating Urban Game Environments in 3ds Max
Creating Urban Game Environments in 3ds Max

78 video lessons · 6288 viewers

Adam Crespi
Author

 
Expand all | Collapse all
  1. 4m 47s
    1. Welcome
      55s
    2. Understanding the design process
      47s
    3. What you should know before watching this course
      14s
    4. Software requirements
      47s
    5. Using the exercise files
      2m 4s
  2. 14m 36s
    1. Identifying key contours and shadows in concept art
      1m 59s
    2. Analyzing concept art for texture
      2m 28s
    3. Choosing between modeling and texturing
      1m 43s
    4. Understanding the limitations of normal maps
      2m 26s
    5. Analyzing concept art for key shadow details
      3m 10s
    6. Identifying shadow details as generated or painted
      2m 50s
  3. 44m 57s
    1. Planning the visible overlaid history in a city
      3m 6s
    2. Planning a "wedding cake" building: Base, middle, and top
      2m 50s
    3. Planning a modern building: Base and shaft
      3m 1s
    4. Designing the zoning: Planning the visible uses of buildings
      6m 43s
    5. Laying out city blocks
      2m 36s
    6. Planning modular textures and geometry: Streets and sidewalks
      4m 1s
    7. Texturing intersections
      3m 13s
    8. Modeling modular curbs, gutters, and ramps
      5m 7s
    9. Modeling modular street elements
      3m 14s
    10. Modeling corners with ramps
      5m 56s
    11. Unwrapping sidewalk elements
      5m 10s
  4. 38m 9s
    1. Laying out rectangles and planning how to clone geometry and texture
      4m 59s
    2. Using layers to organize construction elements and actual models
      3m 51s
    3. Extruding edges to form major shadow lines
      5m 17s
    4. Testing the module for correct floor-to-floor heights
      1m 41s
    5. Trimming down the module and cloning
      4m 10s
    6. Stretching the vertical elements to minimize geometry
      7m 10s
    7. Unwrapping the elements for correct proportion
      7m 48s
    8. Laying out a texture sheet for a façade
      3m 13s
  5. 39m 50s
    1. Making brick texture
      6m 23s
    2. Adding detail to the diffuse texture: Sills and arches
      4m 24s
    3. Adding stone accents
      7m 47s
    4. Layering color in window frames and doorways
      8m 39s
    5. Copying diffuse layers for normal map foundations
      2m 7s
    6. Desaturating the diffuse map copies and prepping for normal maps
      3m 42s
    7. Converting bump maps to normal maps using nDO
      6m 48s
  6. 1h 2m
    1. Analyzing the necessary silhouette and geometry
      5m 24s
    2. Examining existing buildings in different lighting conditions
      3m 8s
    3. Planning cornice elements
      3m 32s
    4. Extruding cornice elements from polygon edges
      9m 12s
    5. Assigning smoothing groups for optimal shading
      4m 31s
    6. Unwrapping cornices for lighting
      8m 43s
    7. Modeling sloped roofs
      7m 16s
    8. Adding fascias and soffits
      5m 21s
    9. Adding fascias and soffits for gable ends
      7m 31s
    10. Texture sheets for roofs
      8m 1s
  7. 13m 55s
    1. Arranging, aligning, and cloning modular elements
      3m 26s
    2. Setting pivot points for buildings
      5m 48s
    3. Reusing elements: Exploring possibilities in modular building design
      4m 41s
  8. 40m 3s
    1. Creating a texture library
      36s
    2. Creating rusty corrugated metal texture
      7m 53s
    3. Creating stone texture
      4m 42s
    4. Creating wood texture
      9m 50s
    5. Creating rough brick texture
      7m 44s
    6. Creating roads
      9m 18s
  9. 38m 44s
    1. Using the Walkthrough Assistant to assess texture needs
      4m 46s
    2. Drawing detail at the right size
      3m 30s
    3. Understanding tiling and non-tiling textures
      2m 57s
    4. Deciding when to use tiling and non-tiling textures
      3m 2s
    5. Using multiple mapping coordinates
      4m 3s
    6. Using multiple unwrap modifiers
      6m 47s
    7. Unwrapping objects a second time: Planning an unwrap for a light map
      7m 46s
    8. Unwrapping a building façade using overlapping texture elements
      5m 53s
  10. 30m 25s
    1. Understanding ambient occlusion
      1m 50s
    2. Assessing the quality of occlusion as a cinematic mood
      2m 48s
    3. Overview of the Ambient Occlusion shader
      5m 9s
    4. Baking maps using the Render To Texture dialog
      3m 15s
    5. Using occlusion as a foundation for dirt
      5m 28s
    6. Using occlusion from detailed models for texture
      5m 54s
    7. Baking lighting
      6m 1s
  11. 25m 18s
    1. Preparing for Unity as a world builder
      2m 26s
    2. Importing into Unity and recognizing limitations
      4m 12s
    3. Importing elements with detailed materials
      5m 59s
    4. Setting optimal texture sizes and resizing in Unity
      3m 12s
    5. Setting up a naming convention and scene management
      7m 40s
    6. Renaming tools in 3ds Max
      1m 49s
  12. 1m 21s
    1. What's next
      1m 21s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Creating Urban Game Environments in 3ds Max.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.