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Now that we are familiar with the basics of the 3ds Max interface, let's create some objects from the Create panel. You will see in the Create panel that there are a bunch of categories of objects. For example, Geometry, that refers to surfaces in the scene. Or lights and cameras and helper objects and so on are all found from the Create panel. Right now, I am just going to create some primitives. So a standard primitive is a building block object. For example, a sphere, that's the simplest type of primitive.
To create primitives, you will click on the button and then click and hold the mouse in a viewport and drag that out to set, in this case, the radius of the sphere. When I release the mouse, I have defined the radius. If I want to create more spheres, I could just keep clicking and dragging. When I am finished creating spheres, I want to either choose another tool or right-click in the viewport. If I right-click, that will exit sphere creation.
Note that if you just click on the button again, that doesn't turn the button off. Another way that you can stop creating spheres is just to choose another tool. For example, the Select Object tool on the main toolbar and the shortcut for that by the way is Q. Once I have got the Select Object tool I can click on an object. If I want to select multiple objects, I can drag a rectangle. You will note that selected objects have selection brackets around them in the shaded viewports and selected objects are shown in white in a wireframe view.
If I want to delete objects, I will just select and press the Delete key on my keyboard. I want to select all of these. I can delete them all at once. Different primitives have different methods for creating. So, for example, if you wanted to create a box or cube, you would need to click and drag in a special way to do this. I will click and hold the mouse to define the footprint of my cube, and you can see in the Create panel, the length and width are being defined now.
When I release the mouse button, then I can drag the mouse upward to set the height. When I finish making this box, I can click the mouse and I have just created the object. So again, for a box, click and hold, release, drag and click. And each one of these primitives will have slightly different methods for creation. It's similar with a cylinder, for example. I can click, click and drag to set the radius of the cylinder.
Release the mouse, drag upward, and click again to set the height. When I am finished making a primitive, I can right-click to exit the tool. So that's how you create primitives in 3ds Max.
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