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3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray.
For perspective matching. Once we've got the view port background in and sized correctly, we can start to position our vanishing lines. I'm on the Utilities panel or the Command panel. And I clicked on Perspective match. And now I'll click, Show vanishing lines to show my vanishing lines in the view. What I'll do is start to align these. They're color coded, so I can get them gridded out nicely. Z is vertical, and x and y are the horizontals. I'll start to grab my vanishing lines and pull them to match in.
I'm going to look for, fairly hard targets. Meaning I'm looking for things that are, clearly defined to be able to match to. I'll put my z axis along this window frame. And now I'll start to put the y, maybe, down on the window on the side. I'll use the floor stripes for the x. Grabbing them and placing them along. I need to place in more.
Three isn't quite doing it, as we can see that bench distorting. I want to try and match in these vanishing lines as well as I can onto the picture, making sure that along here, I am sizing as careful as I can. And establishing where the planes are, I'm going to be matching too. I'll use a foreground floor stripe. And finally, one more y axis. This one's going to match onto something else. I want to try to get these out here in space as much as possible.
I'll try the vents on the ceiling and see if this works. It's a pretty reasonable match. Although the bench is too high, I can see from the grid and the bench, that the perspective lines match up with the corridor. I can move these around as needed, and if we will need, we can always switch axes. Right now this is showing my xyz vanishing lines. And I can switch over to, xz for example for a better match. Or xy. I'm going to leave it on xyz, because it's a good quality match and my vanishing point is in the right place.
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