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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Now that I've assigned my material, and I've chosen my material ID, number 1, I can assign a Lens Effect. This is done through the Rendering menu under Effects. Make this window a little bit bigger, and I'm going to add a Lens Effect. I've got all these different things I can choose. Let's do Lens Effects. Say OK. I also need to add an element, because currently I don't have any elements chosen. So that means there are no Lens Effects active.
So I'll choose Glow and send this over into the right-hand side, which is the active area. So I could have lots of these things listed here. Just one glow is all I need right now. If I turn on this Interactive mode, then that means that any changes I make here will be instantly re-rendered. So I'll turn on Interactive. Now, when I make changes to my Lens Effects, they'll update immediately here. So I'm going to go into these options here. What I need to do is go into the Glow element and choose Options.
I need to apply the element to Material ID number 1. So number 1 is already the default. So all I've got to do is flip this switch and it's going to re-render the whole images the first time. But then from now on, I'll be able to adjust those parameters and see them re-render and update in real time. So I've got the Lens Effects Globals, which will affect any and all of these elements. So, for example, the size I can reduce that down to let's say half of what it was. But I can also do this in the parameters for the specific element.
So I go to Parameters, and I can reduce the size here too. You will see it's really glowing. It's really blasting out. Well, what I want to do here is first of all I want to change the color because it's white. So I'll click on the swatch here. Let's do no red and no blue. Now, that's pure green. Here we go, okay. Then I can play around with the Size, the Intensity, and so on. So Size is up pretty high. So I'll bring this down pretty low.
So it's kind of like glowing, and it's a blobby shape there. I've got Intensity. I can reduce that as well. So 50%. Bring it down here too. So now I've got this kind of weird glowing effect here. I can play around this, even reduce the Intensity even further. So now they're all kind of like glomming together a little bit. I can play around with this a little bit more, but this is the general idea.
I want to have a pretty low Size here. You can see how it's kind of glowing out there. Basically, I just play around with this until I get the look that I want. That's how you'll add Lens Effects to a particle system. It's a basic introduction to how to use special effects in 3ds Max.
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