From the course: Learning Reactor in 3ds Max (2011)
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Creating the keyframed animation - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Creating the keyframed animation
With the movement of our simulated objects now in place, let's go ahead and create the actual keys for our sim. We'll do that using the Breaking Glass07 file that we saved up at the end of our last video. Before creating our keys, let's check out some of the numbers that we've been using for our animation over in the Command panel's Utilities column. Let's do this. Why don't we start by adding a couple of extra frames to the end of our file? We've been running things using simply the default 100 frames. In the Previews & Animation section, let's change our in End Frame time to 125. Once we've done that, we're also going to want to change our total length time down in our timeline. Couple of ways we could do this. We could always simply right-click on any of the playback arrows down on the lower-right corner, from the dialog about halfway down on the left changing the End Time. But instead, let's do this. Hold down the Ctrl+Alt and right mouse buttons. Then position your mouse on the…
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Contents
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Project overview56s
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Modeling the broken glass13m 16s
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Adding the simulation's physical properties1m 53s
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Animating the breaking object5m 4s
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Creating the Rigid Body Collection1m 32s
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Previewing the simulation5m 19s
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Adding a fracture helper to improve realism4m 38s
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Building the scene's materials5m 36s
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Creating the keyframed animation4m 41s
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Setting up the visibility track for the glass8m 49s
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