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3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray.
In populate, along with flows, we can create idle areas. Idle areas are different in that they create, well, areas where people stand around. Maybe singley and then in small knots to talk. I'll create an idle area in one of three ways. Either a free idle area, draw on the ground in a free hand shape. Or a rectangular circle. Because my street is somewhat irregular, I'm going to use a freehand area. Clicking on create free idle area and zooming in down here where there's a bit of an opening.
I'll click and drag and land in my idle. Once this idle area is drawn, I've got parameters over density, single or grouping people and are the groups in twos or threes. I'm going to increase the density just a little bit and group more of the people. Then I'll let the groups be more in pairs and a little bit balanced towards female. If there are singles, there's an orientation and a spread to keep them either clustering together or spreading apart from each other. And are they facing a particular object? This is particularly useful if you have lots of people watching something.
For instance a Jumbotron or other large display, where a lot of single people my be standing and watching one object. For now, I'll leave it as it is. I've got a good incidence of people and I'm ready to get in and simulate this flow.
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