From the course: V-Ray 3.0 for 3ds Max Essential Training
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Creating diffuse color
From the course: V-Ray 3.0 for 3ds Max Essential Training
Creating diffuse color
- Given that the V-Ray PowerShader is capable of reproducing all sorts of surface properties and material types for us it is, generally speaking when creating a new material, a good idea to start with the basics and build from there. In this exercise then we're going to focus on create just the diffuse, or color properties of a material that we want to apply to the shelf geometry in our scene. First of all then let's open up the Material Editor using the M key, and right-click to create a new workspace tab, calling it Diffuse. Straight away we can drag out a new V-Ray material for ourselves, calling in Shelves_Diffuse, and then select all of the shelf geometry in the viewport and apply the new material by right-clicking on it, and using the Assign Material to Selection command. The diffuse, or color properties, for the V-Ray material are controlled, naturally enough, from the Diffuse section of the basic parameters rollout. The Roughness parameter we see here can be used to simulate a…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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