From the course: 3ds Max: Character Rigging

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Creating a control pane using attributes

Creating a control pane using attributes - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Creating a control pane using attributes

So, now that we have our fingers controlled by individual joints, let's go ahead and create an even higher level of control, and just make one point of access for the hand. So, I have all of these point controllers here, such as this one. This one, this one, and this one and if I rotate those along y, you can see how I'm controlling the curl of the fingers. Makes it very easy to animate a hand but let's go ahead and make that control out here. So when I actually go to my left hand here, I'll have controls for each individual finger. So you can do that using our parameter editor as well as wire parameters. So lets go ahead and select Animation > Parameter Editor with that hand controller selected. Now we've done this before, so lets go ahead and just create a parameter for the index finger. We'll call it index curl and this is angular parameter. So I'm going to make it go from say, negative 90 to positive 90 and that should give us enough control. So now we have index curl and it goes…

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