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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
So, I am ready to start creating simple, primitive objects for this book shelf. Now you know I could create boxes for all the different parts of my bookshelf, but the problem with the box is that it doesn't have any bevels or chamfers to its edges. For example, I have got a reference box here and if I just select it and press the Z key, I can zoom in on that, and you will see that its edges are perfect. In other words, these polygons meet at a right angle, and there is a perfectly sharp edge here, razor sharp, and that's not terribly realistic because objects in the real world aren't like that, and there's always a little bit of a rounded corner or an angled corner on every surface. And we need that also in order to catch the light so that when it renders in our final production, it will look right.
So instead of using boxes to build up this shelf, I am going to use chamfer boxes. A chamfer box is a primitive that has built-in beveled edges. So I will go to the Create panel > Geometry, and instead of standard primitives, I am going to click this hold down list and choose Extended Primitives. And you will see here, we've got several that have Chamfer in front of them. So I have got chamfer box. Okay. Now to build a chamfer box is similar to building a standard box except you have to do a couple more mouse-clicks.
So I am going to activate the tool, and I will draw it out in my Perspective Viewport here, and knowing that the negative Y axis is supposed to be the front of the object. So it's going to be long in this direction and short in this direction. I will drag that out to set the footprint of my chamfer box. Release the mouse button and drag upward to set the height, and then here's the tricky part. I need to click again and drag to set the Fillet radius, and you can see that happening more clearly in my front view, or any of the ortho views.
So I am dragging to set the Fillet radius. What I don't want to do is drag it all the way up until those two fillet edges actually meet. So that's not a good outcome there. So I will drag this back down, set this somewhere around there. And of course I can change it afterwards, but I do have to drag it somewhere in order to set the Fillet radius. And then I will click once again to complete that object. And then I can right-click to exit the Chamfer Box tool. In order to see a little bit better, I am going to press the F4 key in my Perspective View so I can see those chamfered edges. And additionally, again, for visibility sake, I am going to press the J key to hide those selection rectangles.
So there I have got my first chamfer box. I will now go into the Modify panel, and I can change the dimensions. I don't need any segments here more than what I have because this is just going to be an angled bevel. So I don't need segments here, but if I did, you will notice I can increase the Fillet segments and get more detail there so I can get a rounded corner on it. But in this case, one fillet segment is what I want. So for the dimensions here I know that the overall depth in this dimension is going to be 14 inches.
So I will just type in 14 and press Enter. For the width, I need to check my dimension, so I am going to go to my Notepad document. So it's going to be 55 inches, 55 and press Enter, and as far as the height, I don't have an exact measurement for that, for the thickness of this. So I am going to just guestimate and say it's 1 inch.
Finally, the Fillet radius is going to be very, very small here. So something like an eighth-of-an-inch. And I am using decimal numbers here in 3ds Max just because the fractional number sometimes get a little bit funky, and they might read out strange values, so I am just playing it safe here. So if I want an eighth-of-an- inch, I would put in a 0.125. So, I have got chamfer box then, and I should probably center it up in the world.
So I have got my Move tool currently active, and then I can type in values to center it. So I can type in 0 in X, 0 in Y and 0 in Z. There, I have got a chamfer box. I will need more than one. Before I make any duplicates though, I will need to check in on my edge smoothing. So we will do that in the next movie.
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