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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Our next stage in setting up our motion graphics project is to create a backdrop for the text, because I don't want to render it just against a black background, in this case. I do want to actually have some pattern in the background with some lighting. So, I'm going to create a backdrop or a cyclorama and I can construct that in the Left view. So I'll go to the Create panel and I want to make a line. So, I'll go to Shapes and Line. But you know what? I also want to make sure I'm snapping, so that I make sure that my line is straight. So I'm going to go to the 3D Snaps and right-click on that and choose Grid Points.
So I'm snapping to the grid. Okay, very good! So, I'll use the middle mouse button to navigate in the Left view, remembering that I've set this up so that I have major grid lines every 10 feet. I'm zooming in to make sure that I actually am at that scale. I'm going to make this about 30 feet tall. I know that seems big, but it kind of has to be. I'm just drawing out an L bracket here in the Left view. Once I got my third point made, I'll right-click to complete that line. I can also right-click to exit Line Creation mode.
So, now I've got a backdrop or a cyclorama that's about 30-feet tall and about 10-feet wide. So, that's all there is to that. Next we'll add a fillet to make it softer and rounder at the bottom.
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