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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
We have got some basic position animation here, so I have animated the position of the logo and the position of the camera, and what I would like to do now is to add some rotation to the logo, to make it spin. So I am going to use this example to illustrate the technique of animating in passes. Some people call this animating in layers or layered style of computer animation. I am going to try to avoid that terminology because it can get confusing, because Animation layers are also a feature within animation programs, and that has really little to do with the technique of animating things one thing at a time rather than all at once.
So I am going to use the terminology of animating in passes. So I have got Position keys on here now. What I want to do is go into the Key Filters and open that up, and instead of Keying the position, I want to Key the rotation this time. I will enter Set Key mode, and I will figure out where in time or when in time I want the logo to be settled down so that its 90 degrees square to the world, let's say at let's say 3 seconds in.
So I will just click the big Set Key's button, and I have created a Rotation key for that object at the current time. You will notice that the Rotation key is in green, and the Position keys are in red. So in 3ds Max, red Keyframe is position, green is rotation, and blue is Scale. So I have got one Rotation key. Let's say I will go back to Frame 0, and if I want to make this tumble exactly once, I will go to my Rotate tool, and I have got Angle Snaps on.
Right-click in the Left View so I don't lose my selection, and I will tumble this around. Keep dragging the mouse until I get to 360. So you can see that readout on the screen there. Release the mouse and then press the Set Key's button again. You will note now that I have got a combined Keyframe icon here, red and green, indicating that there's a Position key and a Rotation key at that point in time. So I am going to turn off Set Key mode, go back to my Camera View, and play it back and see what I have got. Pretty cool! So I have just created a layered animation, or animation in passes.
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