From the course: Learning Reactor in 3ds Max (2011)
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Creating the Rigid Body Collection - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Creating the Rigid Body Collection
Now that we have our objects built and their Physical Properties in place, we can focus on adding our scene elements into the appropriate type of collection. We'll do all that using the file named Breaking Glass03, which is a carryover from the previous video. Our goal here, throwing a rock through a glass window, requires all of our scene objects to remain rigid and non-deforming. There's no soft pliable surfaces in this one, so our search for the appropriate type of collection to use for our simulation ought to be driving us right in the direction of using a rigid body collector. Let's go ahead and get things set up. Let's start by selecting only the frame. Using the Reactor toolbar that's been positioned on the left-hand side of our interface, we'll go to the top icon, clicking on Rigid Body Collection. In the Collector commands on the right- hand side, you'll notice that frame has already been added in. The reason being is it was selected when that Rigid Body Collection was indeed…
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Contents
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Project overview56s
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Modeling the broken glass13m 16s
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Adding the simulation's physical properties1m 53s
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Animating the breaking object5m 4s
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Creating the Rigid Body Collection1m 32s
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Previewing the simulation5m 19s
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Adding a fracture helper to improve realism4m 38s
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Building the scene's materials5m 36s
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Creating the keyframed animation4m 41s
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Setting up the visibility track for the glass8m 49s
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