From the course: Learning Reactor in 3ds Max (2011)

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Creating the Rigid Body Collection

Creating the Rigid Body Collection - 3ds Max Tutorial

From the course: Learning Reactor in 3ds Max (2011)

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Creating the Rigid Body Collection

Now that we have our objects built and their Physical Properties in place, we can focus on adding our scene elements into the appropriate type of collection. We'll do all that using the file named Breaking Glass03, which is a carryover from the previous video. Our goal here, throwing a rock through a glass window, requires all of our scene objects to remain rigid and non-deforming. There's no soft pliable surfaces in this one, so our search for the appropriate type of collection to use for our simulation ought to be driving us right in the direction of using a rigid body collector. Let's go ahead and get things set up. Let's start by selecting only the frame. Using the Reactor toolbar that's been positioned on the left-hand side of our interface, we'll go to the top icon, clicking on Rigid Body Collection. In the Collector commands on the right- hand side, you'll notice that frame has already been added in. The reason being is it was selected when that Rigid Body Collection was indeed…

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