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Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
Hi, I'm Aaron F Ross and I'm excited to show you all about creating product shots in 3ds Max. In this course, we use 3ds Max and Adobe After Effects to produce several versions of a product rendering. The learning outcomes are informed by real world production workflows. Our jumping-off point is a CAD model, created in a solid modeling program for industrial designers and mechanical engineers. In 3ds Max, we organize the model, apply materials, light and render the shot.
We employ several lighting methods, including area lights, photometrics, image-based lighting and self-illumination. For maximum control over the look of the shot, we render out the various components, such as diffuse illumination and reflections, to separate passes. To color correct and sweeten the rendering, we combine all the passes in After Effects. Our journey to creating product shots in 3ds Max begins now.
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