From the course: 3ds Max: Character Rigging

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Controlling knee direction

Controlling knee direction - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Controlling knee direction

Now we have our foot controls in place. But we also need to control other parts of the character, such as the knee direction. So if I move my foot, you'll see that the knee pretty much always faces forward. And if I move my hips, you'll see that again, the knees are just basically pointing all in the same direction. So we can use what's called the swivel ankle to actually change these. Now, I already have two controllers in place here. They're called left knee direction and right knee direction. So we're just going to use these as our targets for the knee. Now, the first thing I want to do is, I want to align these to the knees. So I want to get these pretty much centered. So I'm going to use my align tool. I'm going to select the first one. And I'm going to select a line, and we're going to align it to the knee here. So I want to make sure that I align it all in x, y, and z, and we're going to align to pivot points. Then hit OK, and then I'm just going to go ahead and side that back…

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