From the course: 3ds Max: Character Rigging

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Connecting parameters using Reactor

Connecting parameters using Reactor - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Connecting parameters using Reactor

We've created a multi access controller here. And if you recall, we've done that using IK and sliding joints. Now we're going to wire this into the face, using what's called Reactor or the Reaction Manager. Now before we do that I actually want to change the controller on my circle. So I'm going to go into my Motion panel. Select Assign Controller, go into FK Sub-Control Position. Now, if you'll notice here this is a position x, y, z. So, we have individual values for x, y and z. Now, I want to change this to a Bezier position controller which has x, y and z in one. And that will help us to do this multiple access control, with Reaction Manager. So, I'm going to select position x, y, z. And let's go ahead and assign a new controller. And in this I'm going to do Bezier position. So now I only have one position controller, not multiple. And this will help us a lot, when we get into Reaction Manager. So, I'm going to go ahead and zoom out. So we can see, what we're doing here. I'm going…

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