From the course: 3ds Max: Character Rigging
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Configuring the main control - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Configuring the main control
With the lower body rigged, we can now move on to the upper body. We're going to focus mostly on the hips, the spine and the shoulders. Let's take a look at the controls that we have in the scene. Now I've gone ahead and done some of the work for you by actually creating these controls. So we have a control here called the CN hip, control for the hip. Then we also have additional circles here which are basically our spine controls. Up here, we have controls for the shoulders; and we'll be rigging those as well. In addition, we'll also have head and neck controls. So a lot of this is going to be rigged using what are called constraints. And so, let's go ahead and set up the hips. And I can show you how those work. But before we do that, let's go ahead and hide our geometry so we can see exactly what we're doing. So I'm going to go in to manage layers and find my geometry layer and turn that off. So I'm going to go into my hips here. And you'll see that if I move my hips, you'll see…
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