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Cloth Simulation in 3ds Max
Illustration by John Hersey

Cloth Simulation in 3ds Max

with Joel Bradley

Video: Welcome

Hello, everyone. By the time we reach our conclusion, we should have a solid foundation To get an idea of the type of material that the course contains, Creating cloth effects such as tearable and wet We will even, as a bit of a bonus really, delve a little
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  1. 7m 34s
    1. Welcome
      2m 2s
    2. What you should know
      1m 29s
    3. Exercise files
      1m 5s
    4. 3ds Max project structure
      2m 58s
  2. 43m 6s
    1. Overview of cloth tools
      6m 26s
    2. The importance of scale in cloth behavior
      4m 42s
    3. Mesh subdivision: Comparing the favorites
      5m 37s
    4. Other useful subdivision methods
      7m 48s
    5. Garment Maker basics: Pattern setup
      6m 54s
    6. Garment Maker basics: Adding the Cloth modifier
      6m 8s
    7. Avoiding the history dependancy trap
      5m 31s
  3. 33m 39s
    1. Cloth modifier sub-object modes: Panels
      7m 8s
    2. Cloth modifier sub-object modes: Seams
      4m 58s
    3. Cloth modifier sub-object modes: Faces
      3m 54s
    4. The Simulate Local buttons
      8m 48s
    5. Selected Objects Manipulation: Part one
      3m 59s
    6. Selected Objects Manipulation: Part two
      4m 52s
  4. 47m 52s
    1. Understanding the Cloth modifiers workflow
      6m 20s
    2. Setting up collision object properties
      6m 13s
    3. Using the Cloth presets
      4m 36s
    4. Using the bend and curve options
      5m 48s
    5. Defining Cloth properties: U and V Stretch
      6m 12s
    6. Defining Cloth properties: Density and Damping
      6m 11s
    7. Defining Cloth properties: Plasticity and Thickness
      3m 39s
    8. Defining Cloth properties: Dynamic and Static Friction
      4m 26s
    9. Defining Cloth properties: U and V Scale
      4m 27s
  5. 27m 22s
    1. What groups are and how they work
      3m 6s
    2. The group management buttons
      5m 3s
    3. The Node and Sim Node constraints
      4m 38s
    4. The Preserve constraint
      4m 30s
    5. The Surface constraint
      4m 3s
    6. The Sticky Surface and Sticky Cloth constraints
      6m 2s
  6. 22m 12s
    1. Pressurizing the cloth
      5m 21s
    2. Creating wet cloth
      4m 46s
    3. Applying forces to cloth
      5m 33s
    4. Creating tearable cloth
      6m 32s
  7. 16m 28s
    1. Subsamples
      6m 6s
    2. Self-collisions and intersections
      4m 55s
    3. Optimizing collision meshes
      5m 27s
  8. 2m 36s
    1. What's next?
      2m 36s

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Cloth Simulation in 3ds Max
3h 20m Intermediate Mar 31, 2014

Viewers: in countries Watching now:

The Cloth system in 3ds Max allows you to create realistic garments and fabrics, from T-shirts to tablecloths. This course, from author Joel Bradley, provides a deep dive into cloth simulation in 3ds Max, giving you the information you need to tackle your own project. Joel examines the effect of scale on cloth behavior, the impact different mesh subdivision types can make on your model, and the function and options behind the Cloth modifier, the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve, U and V Stretch, Density, Thickness, and Friction. Plus, discover how to work with groups and constraints and create effects like wet cloth and tearable cloth.

This course was created and produced by Joel Bradley. We are honored to host this content in our library.

Topics include:
  • Comparing mesh subdivisions
  • Adding the Cloth modifier
  • Adjusting options like panels, seams, and faces
  • Setting up and controlling cloth behaviors
  • Working with constraints like Preserve, Surface, and Sticky Cloth
  • Applying forces to cloth
  • Controlling cloth quality
Subjects:
3D + Animation Character Animation Visual Effects
Software:
3ds Max
Author:
Joel Bradley

Welcome

Hello, everyone. My name is Joel Bradley, and I'd like to welcome you to our Cloth Simulation in 3ds Max course. Throughout the duration of this course we will be working through a number of scenarios that will both introduce us to, and show us how, to work with cloth simulation tools found in 3ds Max. By the time we reach our conclusion, we should have a solid foundation in terms of understanding of how the cloth system in 3ds Max works.

And so, we should hopefully find ourselves ready to tackle some cloth creation projects of our own. To get an idea of the type of material that the course contains, let's highlight just a few of the exercises that we will be working through. To start with, we will give ourselves a good grounding in cloth simulation essentials. Such as the effect of scale on cloth behavior. The difference that mesh subdivision types can make. And we will even be taking at a look at the location of cloth tools inside the 3ds Max UI.

We will also make a comprehensive examination of setting up and controlling cloth properties and behavior inside a simulation. We will do this by looking at options available in the cloth object properties dialog. These include controls such as UMV stretch, compress, UMV curve. Dents are there. And lots more besides. Creating cloth effects such as tearable and wet looking cloth is given our attention in chapter five.

As is the addition of forces such as wind to a simulation. We will even, as a bit of a bonus really, delve a little bit at the beginning of the course, into the garment maker cloth creation toolset. Adding some useful cloth creation workflow tips as we go. As we clearly have lots of ground to cover then, let's start moving forward and dive right in.

There are currently no FAQs about Cloth Simulation in 3ds Max.

 
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