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The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
Currently I've got a single curve in this NURBS object. If we select it and go to the Modify panel, and open up the sub-object types, you'll see Curve CV and Curve. Don't be thrown off by the fact that it says NURBS Surface up here; I don't actually have a surface yet. There is only one type of NURBS object in 3ds Max, and it could contain curves and/or surfaces, and it could be named NURBS Surface or it could be named NURBS Curve. It doesn't matter what that name is.
Again, there's only one type of NURBS object in 3ds Max. I will hit Alt+W, to go out to my Four View port Layout. I don't need my reference box anymore, so I will just delete that. I'll need to create a couple of more curves in order to build a surface, get in a little bit closer on that. There are a couple of ways that I could do this. I could scale the curve, or I could make an offset. Scaling is quite simple. All I need to do is select the Curve, click on it, and then use the Scale tool, and hold down Shift.
And when I do that, I am making a clone of that sub-object, and when I release the mouse, I get a pop-up dialog that asks, do I want an Independent Copy or a Transform Object? An Independent Copy as the name implies, has no connection back to the original curve. If it were a Transform Object, then it would be sort of locked in place, as is, and if I made changes to the original curve, it would also change this duplicate curve. What I really want here is Independent Copy, I will click OK.
And that gives me the ability now to move that around and position it. There we go! I've cloned a sub-object curve within this NURBS object.
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