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Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
The next thing we need to do before we import our CAD model is to set up our units and grid settings. Go into the Customize menu and choose Units Setup. And we want to be in the metric system. And we want to choose centimeters as our unit of measure. Because we are importing a wristwatch, and it's a very small object, so we want our grid to be set to centimeters. Click OK. And then we want to go into the grid settings proper. Right click on any one of the magnet icons up here, and we can open up the Grid and Snap Settings dialog.
Go to the Home Grid tab, and we got the grid spacing is currently at 25.4 centimeters per grid line. Let's set that to one centimeter. And we want Major Grid Lines every ten centimeters. That's fine. And the Perspective View Grid Extent, that's how far the grid will extend from center to edge. We'll set that to 20 centimeters. And close the dialogue. And now when we zoom in with the mouse wheel, we can see we get a grid line every one centimeter. And we also get another major grid line here, that's a slightly darker every 10 centimeters.
Great, so we've set up our units and our grid settings.
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