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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
I'm ready to start animating now. There are couple of different ways of creating keyframes in 3ds Max. The first one we're going to look at is called Set Key mode. Now when you use Set Key mode, you have the option of telling 3ds Max which channels or which animation parameters you wish to key. So in other words, by default when you create a Key, you're going to create keyframes for Position, Rotation and Scale all at once.
You probably don't want to do all that. You want to restrict it so that you're only keying one thing at a time. So I'm going to go down into the Key Filters down here. Click on that button, and you'll see I've got a bunch of options here. So if I want to key the position only for my logo, I can turn Position on and turn everything else off. Again, this is a good way of working, because you're able to control things better. What I don't want to do is create a whole bunch of keyframe data that I don't need, because then that'll clutter up my views when I'm trying to look in the animation editors.
I'll have too much data to look at. So this way, I'm not creating that unnecessary data in the first place. So again, that's Set Key Filters. I'll go ahead and just choose what I want to keyframe, before actually creating any keys.
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