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The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
Let's look at a couple of other cool ways of selecting things in 3ds Max. On the main toolbar you've got Selection Regions and you also something called Window/Crossing. And this will control how you can select objects and sub-objects, not just in Graphite, but across the board, throughout the program. I'll go into Polygon Face Selection mode and if I hold my mouse down on this Selection Region icon, I can choose a different shape for the Selection Region, such as a circle. I just click in the center and drag outward to define that circle shape and when I release the mouse, then everything that that circle touched will be selected.
I currently do have Ignore Back Facing enabled, that means I won't select anything on the other side of the model. There are other Selection Region types, for example, there is a Rubber Band, and I can just drag my cursor across and I can select everything that that Rubber Band touches. My favorite is actually the Paint Selection mode, and I can just drag my cursor across and select just by dragging. If I use the Alt key, I can subtract from that selection, and Ctrl will add to the selection.
That's pretty cool. I'll go back to the standard; let's use the Circle Selection mode. Here's another button that's also quite useful, it's called Window/Crossing. The default behavior is that when you drag a selection, anything that that selection window touches will be selected. If I want to choose the other mode, I can just click here and now in order to make a selection it has to be completely enclosed within that window. If I release the mouse now, nothing is selected.
If I drag my cursor out a little bit more, then any polygon that is completely within that selection region will be selected. There we go. Those are just different methods for selection in 3ds Max. Now that I've done that, I'm going to actually disable Ignore Back Facing for the next few movies.
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