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With the Bevel modifier applied, I want to go into the Bevel Values rollout here and adjust some of these numerical values. Most importantly, I've got the Outline values. What this outline does is it makes the original spline larger or smaller, and you'll see this if I adjust the Start Outline. Let's say I give that a negative value, and you'll see it's causing the outline to become larger or smaller. Now be careful with this, of course, as you can see that if I make this too large or too small, then we'll have issues with the text.
It will need to be a very small value in this case. Let's give it a value of -1 inch. That's going to be cumulative with the outline values below it. I have got Level 1 Outline, and I can increase that. You can see that we're able to get an interesting 3D effect there. Well what I want here in fact is a 45 degree angle here. To achieve that, I will set the Height to be equal to the Start Outline, set the Height to -1 inch, and then the Outline value here I'll make that +1 inch.
And with those values now, what I've got is a start outline that's 1 inch smaller than the original curve, and this Level 1 Extrusion is 1 inch larger than the one above it. These Outline values are cumulative. The Start outline of -1, plus a Level 1 Outline of +1 takes me back to an Outline value of 0 here. Now I want to extrude this back further. I want to extrude this backward to give it some thickness.
To do that I'll need to enable Level 2 and then reduce this Height to a negative value of, let's say, -24 inches. If I want that to be a consistent thickness throughout, then this Outline will need to be 0. I don't want this to have any non-zero value. Set that back to 0. That looks pretty good. If I want to see a bevel on the back, I will also need to enable Level 3. And here, once again, I'll give it a Height of -1 inch and an Outline of -1 inch, and now I've got a bevel on the back.
That's a quick introduction to creating an angled bevel for a text object.
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