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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Let's go a little bit deeper into the Bevel parameters and play around and see what kind of other shapes we can get. So right now, I've got this 45 degrees straight angle bevel. But I might also want to have curved sides. So I can go over here in the Bevel parameters and enable Curved Sides. Now, I won't see anything until I increase the number of segments here, because if there's only one Segment, then it's going to be a Straight Bevel. So I am going to increase the number of segments. And as I do this, watch what happens. Whoa! Okay, something strange just happened. Okay.
The Curved Sides kind of behaves a little bit strangely. It doesn't really have a lot of sort of intuitive rhyme or reason to it. Just increasing the number of segments there on the Curved Sides has resulted in the text bubbling out and doing kind of really freaky things. The solution to this is I need to adjust the height of this extrude here. So I have got this Level 2 extrusion. It's currently set to 2 feet. This needs to come way way down. So a lower negative number in this case.
So I am down to about 2 inches, and that actually pretty much solved the issue. If I want it to be overall thicker, I can increase the Height values on the other levels as well. So a greater negative number for Level 1, a greater negative number for Level 3. And you will notice that it's kind of got a mind of its own. I'll need to play around with this Height value as well. And they all sort of interact with one another. And so there is no way to actually absolutely define in any kind of certain terms what exactly the thickness is here.
So this is a bit of a trial and error intuitive process here. I can play with that until I kind of get more or less satisfied. Okay, I kind of liked what I had before. But I am going to leave that for now, and we will actually go back to the straight angle one later. So what else can I do here? Well, I can just turn on Capping, for example, if I don't want to have caps. I want to have empty text. But of course, I do want caps. And I have also got Smoothing built-in. So especially if you're doing Curved Sides, you probably do want to have Smoothing turned on. I am going to go ahead and hit F4 to turn off those wires so you can see that we're seeing some weird smoothing artifacts here.
So if you are using Curved Sides then you want to turn on Smooth Across Levels, and as the name indicates, it's going to smooth across these levels here. If I want it to be perfectly smooth all around, I would want to add a Smooth modifier on it. This is good enough for now. So those are just a little bit of the Bevel parameters.
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