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Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
Now, if you do decide to use the exercise files that come along with this course, then you'll have two rigs that you will be using in the course. One is the simple rig, which we have here; the other is a little more complex. Now, the simple rig is used mostly for basic body animation, and also walks and runs. And this rig is really fairly simple; each of the controls here are basically just around the individual parts of the character. So for example, I have controls here to move the feet, to list the feet. So if I select this one here, I can move the feet.
Now, each of these are labeled, so for example, this is the left foot, this is right foot, this is toe. We also have a hip control, which we can use to move the hips, and the legs are controlled via inverse kinematics. We also have two spine controls that allow us to move the character's spine, and then we also have this chest/shoulder control, which allows the character to move left and right. We have individual controls for the hands, and the fingers as well.
So this is a very straightforward rig, and you basically manipulate it by selecting any one of these controls. Now, the geometry of the character himself is frozen, so that we don't accidentally select him. Now if we want to, we can go into Layers, and you can see that the geometry of the character is in two layers, and each one of those is frozen. We can certainly unfreeze or freeze them. And then we have the Rig Upper and Lower, which are really what we're working with as well.
And then, these rigs do not render. The character does have a basic lighting rig on it, and if you want, you can render that character, and this rig will not show up.
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