Viewers: in countries Watching now:
Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
We also have a second rig that we're supplying for this course, and if you are a premium subscriber, you will get this as part of the exercise files. Now, this is a more complex character. We're using this mostly for the lip sync, and facial animation. Now, the rig itself of the body is pretty much the same as the simple character; everything is named the same. The only difference is that this character has actual hands with fingers, rather than just the mitten hands that we had in the other character. This is also a character that deforms the body, rather than being a segmented character, like the other one is.
Now, we also have a very full facial rig for this character, and let me go through this a little bit. Each one of these controls controls a different part of the face, so we have blinks for the eyes, we also have eye directions, and all of these are manipulated via translation. We have controls for the character's brow; we have controls to dilate the pupils, which is kind of nice. And then, along the lower half of this interface, we have all of the mouth control. So we have a jaw control; we have this dial control, which controls all of the shapes needed for dialogue.
We have a smile control; move it straight up the character's smile, you can bias that left or right; if you move it down, the character frowns. A sneer, which basically just sneers the character. This one here basically does the opposite on the lower lip. And then we have some special purpose lip/mouth shapes here. This one tucks the lower lip under the teeth, for like an F or a V shape, and this one here kind of purses the lips for like a shhh type of sound.
So those are some of the controls for the complex rig, and we'll get to this rig in the later chapters.
Find answers to the most frequently asked questions about Character Animation Fundamentals in 3ds Max .
Here are the FAQs that matched your search "" :
Sorry, there are no matches for your search "" —to search again, type in another word or phrase and click search.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.