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Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
Hi! I am George Maestri, and welcome to the Character Animation: Fundamentals in the 3ds Max. Character animation is a very deep topic. You can spend a lifetime animating characters, but we're just going to get you started animating your the first characters in this course. We're going to start off by understanding the value of strong poses, and then we are going to animate some characters in motion. We're going to understand how forces affect characters. After that, we're going to do some pose to pose animation.
We're going to animate characters between some strong poses. After that, we'll understand how to walk characters, and make exaggerated walk cycles. Then we'll go ahead and concentrate on runs, and get your character running in place. Finally, we'll work on facial animation, and dialogue. We're going to animate a simple line of dialogue, and then were going to animate the entire character speaking a line of dialogue. So with that, let's go ahead and get started with Character Animation: Fundamentals in 3ds Max.
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