Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Bringing the character to life

From: Character Animation Fundamentals in 3ds Max

Video: Bringing the character to life

So at this point, we have the character animating, but he's only being affected by forces that are outside of him. So let's go ahead and play this, and as you can see, yes, he's moving, he's moving realistically, but there's nothing coming from him. He's really just being pushed around by forces, almost like a rag doll, but we can fix that by actually animating the character himself, using internal forces. Now, before I do this, I need to understand what it is that the character is going to do; what is my character's intention? Well, I know that if I were on such a moving platform, I would want to keep my balance. I would also want to see where I'm going, so let's go ahead and animate some of that.

Bringing the character to life

So at this point, we have the character animating, but he's only being affected by forces that are outside of him. So let's go ahead and play this, and as you can see, yes, he's moving, he's moving realistically, but there's nothing coming from him. He's really just being pushed around by forces, almost like a rag doll, but we can fix that by actually animating the character himself, using internal forces. Now, before I do this, I need to understand what it is that the character is going to do; what is my character's intention? Well, I know that if I were on such a moving platform, I would want to keep my balance. I would also want to see where I'm going, so let's go ahead and animate some of that.

So let's take a look at this animation here. Now, when I get to this first keyframe at Frame 6, the character is kind of being pushed back, but if he wants to actually counteract this force, he's going to need leverage, and he can't get much leverage with straight legs. You kind of have to bend your legs, and turn them into levers, so that your muscles can act against those forces. So the first thing I want to do is make sure Auto Key is turned on, and we're going to drop those hips a bit, and just move them forward.

You can see, as it's moving forward, he's relaxing his legs, and moving forward. Now, once he relaxes his legs, he can start using them as a lever, and we can rotate that body forward, and get a little bit more sense of intention from the character. So now it looks like he's doing the standing up, because he drops his legs, and as he is rotating, we already have this key where he's standing up, but it looks like he is doing the work.

Okay. We can do that on the other side as well. So let's go to Frame 30, and again, he wants to stay stable, he needs a lever with which to use his muscles, and so he's going to drop his hips, and then he's going to rotate himself up, and then stand up. So even with that little change, he has a little bit more intention. Let's go ahead and play this.

So that works pretty good, but if I were the character, I'd want to see where I'm going, so let's go ahead and add that in as well. Now, I'm just going to work with the hips and the body; I'm not going to worry too much about the arms here. But as he drops, he kind of wants to look over the shoulder; he wants to see where he's going. So I'm going to go ahead and turn that body just a little bit, and then as he comes up, I'm going to continue that; I'm going to continue the turn, and then here at Frame 36, I'm going to twist him quite a bit.

But again, because I'm twisting this, you can see how it's kind of straightening out the legs, so I want to kind of keep those legs bend, so I have room to rotate him. So now he should be rotating. He's got a little bit of that rotation, but we also can rotate the body as well, so I'm going to go, again, to this Frame 36, and kind of just start rotating that spine, so that way it's kind of looking more and more like he's looking over his shoulder.

And then we can also work with the head. So as that head comes down here -- we have a keyframe here at 32; let's go ahead and just use that -- I'm going to go ahead and start rotating his head back, so he can see where the heck he's going. And now I have a keyframe here for the head at 40, but I'm going to go ahead and delete that, and then just use that last keyframe as my endpoint.

So now, even without the arms moving, you can see he's got a lot more intention. He has control over his own body; at least for the torso. Now, we haven't animated the arms, we'll do that next. But as you can see, by actually making the character move against those forces, you can get much more tension, and you can start bringing your character to life.

Show transcript

This video is part of

Image for Character Animation Fundamentals in 3ds Max
Character Animation Fundamentals in 3ds Max

64 video lessons · 4854 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 8m 8s
    1. Welcome
      1m 12s
    2. Using the exercise files
      41s
    3. Character rig overview: a simple character
      1m 53s
    4. Character rig overview: a full character
      1m 54s
    5. Using screen drawing tools
      2m 28s
  2. 22m 48s
    1. Creating strong poses
      3m 27s
    2. Using Selection Sets to help pose characters
      2m 43s
    3. Using layers to select characters
      1m 16s
    4. Learning the basics of posing characters
      10m 23s
    5. Creating stock poses
      4m 59s
  3. 25m 45s
    1. Understanding forces and character motion
      1m 59s
    2. Understanding drag
      6m 43s
    3. Working with secondary motion
      5m 35s
    4. Bringing the character to life
      4m 51s
    5. Refining the animation
      6m 37s
  4. 33m 57s
    1. Keyframing initial poses
      6m 12s
    2. Creating the blocking pass
      6m 53s
    3. Moving holds
      4m 38s
    4. Animating weight shift
      3m 13s
    5. Animating pose-to-pose transitions
      7m 8s
    6. Animating a wave
      5m 53s
  5. 45m 51s
    1. Analyzing a walk
      4m 13s
    2. Setting up a character for a basic walk
      1m 46s
    3. Animating a walk: the feet
      9m 5s
    4. Animating a walk: the lower body
      8m 9s
    5. Animating a walk: making the cycle symmetrical
      4m 45s
    6. Animating a walk: working with the spine
      6m 26s
    7. Animating a walk: arm motion
      7m 42s
    8. Animating a walk: the head
      3m 45s
  6. 26m 28s
    1. Changing a walk using poses
      4m 52s
    2. Changing a walk using foot placement
      4m 52s
    3. Exaggerating a walk: the extended position
      6m 22s
    4. Exaggerating a walk: the passing position
      4m 18s
    5. Exaggerating a walk: the cushion position
      6m 4s
  7. 42m 49s
    1. A run in four poses
      2m 22s
    2. Animating a run: the passing pose
      3m 26s
    3. Animating a run: the extended pose
      5m 19s
    4. Animating a run: mirroring the basic poses
      10m 23s
    5. Animating a run: adding weight
      5m 21s
    6. Animating a run: the spine
      6m 5s
    7. Animating a run: left arm motion
      4m 49s
    8. Animating a run: right arm motion
      5m 4s
  8. 1h 39m
    1. Animating blinks
      6m 33s
    2. Animating changes in eye direction
      6m 1s
    3. Animating a head turn
      4m 49s
    4. Working with audio
      3m 33s
    5. Overview of the mouth controls
      1m 58s
    6. Animating vowels: A, E, and I
      13m 16s
    7. Animating vowels: O, U, and Y
      10m 11s
    8. Animating consonants: B, D, and G
      12m 25s
    9. Animating consonants: F, M, and S
      10m 11s
    10. Animating lip sync: assigning phonemes
      10m 9s
    11. Animating lip sync: head motion
      7m 18s
    12. Animating lip sync: the eyes
      7m 31s
    13. Animating lip sync: the body
      5m 46s
  9. 50m 28s
    1. Creating the main poses
      4m 2s
    2. Blocking poses to dialogue
      5m 31s
    3. Animating moving holds
      6m 51s
    4. Creating weight
      7m 33s
    5. Adding secondary motion
      8m 56s
    6. Animating dialogue
      6m 40s
    7. Adjusting head motion
      5m 10s
    8. Adding blinks
      5m 45s
  10. 23s
    1. Goodbye
      23s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now "Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Character Animation Fundamentals in 3ds Max.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.