From the course: Learning Reactor in 3ds Max (2011)
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Assigning physical properties using the Property Editor - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Assigning physical properties using the Property Editor
When an object needs its physical properties specified in order for dynamic simulation to be successful, those values will be entered and adjusted in something Reactor refers to as the Property Editor. In this video, we'll take a look at some of the important controls and settings you'll find inside the Editor. Using a file named Property Editor, let's see what we can do. Now the editable physical properties on an object can be accessed in a couple of different ways. Using the pulldown menu at the top of the interface, you could choose Animation, then head down to Reactor, then over the right, choosing Open Property Editor. You could also go into the Utilities tab in the Command panel, clicking on the name Reactor, then heading down to the tab down at the bottom entitled Properties. There's also the Quad menu that you can use, accessed by holding down the Alt+Shift keys, then simply right-clicking on the screen. When the menu opens up, in the lower right-hand quadrant you choose Open…
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Contents
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Understanding how Reactor works7m 33s
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Accessing the Reactor commands and controls4m 1s
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Working with Reactor's collection types7m 51s
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Working with Soft Body Modifier types5m 56s
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Using constraints to limit object movement7m 46s
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Assigning physical properties using the Property Editor7m 45s
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Previewing a simulation3m 56s
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Creating keyframes for a simulation4m 58s
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Controlling the accuracy of your simulations4m 30s
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Choosing a physics engine to run your simulations2m 5s
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