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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
I've got my particles doing what I want, but I want to just to make them look a little bit more interesting by adding some glow, which will cause them to kind of all blend together. So I'll go back to the Material Editor with the M key, and I want to add a Lens effect. I can do that on a per object basis, but I can also do it on the per material basis. So on the Material Editor, if you select a material, you'll see there is a button here that says Material ID channel. This is just a way for you to assign an effect to a material instead of an object.
So I'll hold that down and I'll just choose ID number 1. So I've got the ID selected. That's all there is to that. I'm going to now assign a Lens Effect to this particular material.
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